WALLS BROKERAGE / ROBINHOOD CHAINHEADCOUNT 0000 / 1500
ONCHAIN BROKERAGE MANAGEMENT GAME

RUN
THE
FLOOR.

Recruit pixel employees. Build their client books. Equip the desk. Win pitches. Promote the people who can handle the pressure.

RECRUIT AN EMPLOYEE READ THE HANDBOOK
5 DESK ROLES10 DEPARTMENTS50 CAREER LEVELS1,500 UNIQUE EMPLOYEES
PRIMARY RECRUITMENT

OWN THE EMPLOYEE.
BUILD THE CAREER.

LIVE RECRUITMENT— / 1500READING CHAIN
PUBLIC FLOOR MAP / NO LOGIN

THE OFFICE
IS ALWAYS OPEN.

01 / SALES PIT
02 / RESEARCH
03 / TRADING DESK
04 / RISK ROOM
WLIFT
WALLS employee #0011
M. VOSSSALES
CALLING LEADS · DEMO
WALLS employee #0091
J. KATORESEARCH
WALLS employee #0427
R. QUINNTRADING
WALLS employee #0614
A. STONESALES
WALLS employee #0837
L. FOXRISK
WALLS employee #1002
N. REEDTRADING
WALLS employee #1188
S. HALERESEARCH
WALLS employee #1433
D. WOLFESALES
FLOOR TIME00:00
GUEST SHIFT / NO LOGIN

READ THE FLOOR.
PICK THE CLIENT.

This sandbox uses the published contract score equation with disclosed mock power and no gear. The regime is game-generated; nothing here is market data or an onchain write.

EMPLOYEE
CLIENT DIFFICULTY

Select an employee and difficulty. The same game cycle can reward one desk specialization and punish another.

CORE LOOP / 01—06

THE FLOOR
NEVER SLEEPS.

Every employee is an NFT and every career lives with it. The ERC‑6551 briefcase carries assigned assets, equipment and public performance history when the employee changes hands.

  1. 01RECRUIT

    Mint a unique employee with a role, rank, stats and office identity.

  2. 02ASSIGN

    Choose a department and a three-asset client book.

  3. 03EQUIP

    Upgrade phone, terminal, suit, lead list and license.

  4. 04RUN SHIFT

    Choose client difficulty once per day. Level, merger power, saved loadout and the public game cycle set the result.

  5. 05CLOSE

    Successful shifts write clients, sales points, reputation and XP; every tenth win adds a desk-pass item.

  6. 06PROMOTE

    Reputation advances the employee from Trainee to Associate, VP, Partner or Rainmaker.

DEPARTMENT DIRECTORY

BUILD A FIRM,
NOT A JPEG FOLDER.

01
WALLS employee #0427
Cold Caller → Closer

SALES

Turn leads into signed client books.

VIEW ROSTER ↗
02
WALLS employee #0091
Analyst → Strategist

RESEARCH

Raise conviction before the pitch room.

VIEW ROSTER ↗
03
WALLS employee #0614
Market Maker → Partner

TRADING

Run the desk and settle every shift.

VIEW ROSTER ↗
04
WALLS employee #1188
Compliance → Director

RISK

Protect reputation when pressure spikes.

VIEW ROSTER ↗
CAREER ENGINE / LEVEL 01—50

PRESSURE
BUILDS
PARTNERS.

The contract exposes the entire score before every shift. Easy clients have a lower target; harder clients add more closed accounts and reputation. Equipment inside the employee's ERC‑6551 briefcase improves the score, while the daily market cycle changes the desk conditions for everyone.

RUN TODAY'S SHIFT ↗
01TRAINEE750 GENESIS EMPLOYEESREP 000—099
02ASSOCIATE420 GENESIS EMPLOYEESREP 100—299
03VICE PRESIDENT210 GENESIS EMPLOYEESREP 300—699
04PARTNER90 GENESIS EMPLOYEESREP 700—1499
05RAINMAKER30 GENESIS EMPLOYEESREP 1500+
DESK INVENTORY / ERC‑1155

TOOLS CHANGE
THE OUTCOME.

01

PHONE

More calls per shift

+ HUSTLE
02

TERMINAL

Sharper market reads

+ RESEARCH
03

SUIT

Higher close confidence

+ PITCH
04

LEAD LIST

Better client quality

+ REPUTATION
05

LICENSE

Unlock larger books

+ CAPACITY
06

CORNER OFFICE

Promote the whole desk

+ TEAM XP
CLIENT BOOK / THREE SLOTS

PICK THE MARKETS
YOUR BROKER SELLS.

Assign three supported stock-token routes. The client book travels with the employee and can be rebalanced through the published desk rules.

01AAPLApple
02MSFTMicrosoft
03NVDANvidia
04AMZNAmazon
05GOOGLAlphabet
06METAMeta
07TSLATesla
08PLTRPalantir
09AMDAMD
10GMEGameStop
11SPCXSpaceX
EMPLOYEE FILE / 0837
WALLS employee #0837
WALLS EMPLOYEE #0837
VICE PRESIDENT · SPECIAL SITUATIONS

MARA
VOSS

HUSTLE
84
PITCH
91
NERVE
77
RESEARCH
69
REPUTATION
88

A representative employee file. Final stats and traits are deterministic per token; live progression is read from the deployed contracts.

OPEN ALL 1,500 FILES ↗
READ BEFORE CLOCKING IN

IT IS A GAME.
NOT A PROMISE.

WALLS is experimental onchain software. Employee progression and game items do not guarantee income, yield or investment performance. Tokenized stocks are not shares. Contract actions are public and some are irreversible.

FULL RISK & CONTRACT HANDBOOK ↗